RAVaught
I am a life long gamer with a BA in Game Design from UAT. Aside from a passion for games, I truly believe in game design as a mode for enhancing business, education, production, and other systems through the use of the systemic design and analytical tools in the game designer's toolbox.
All Posts
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Recent damaging reporting techniques. Words have power, write responsibly.
RAVaught
RAVaught
Aug 17, 2013
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While Kickstarter is certainly not a new concept, seeing AAA devs like Obsidian and SquareEnix moving to the platform is a huge deal for the gaming community
RAVaught
RAVaught
Jun 10, 2013
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Analyzing game difficulty with a aim to improving the challenge of modern games.
RAVaught
RAVaught
Mar 21, 2013
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If there is no need or benefit to doing something, players won't do it.
RAVaught
RAVaught
Mar 21, 2013
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Brad McQuaid, principal designer for the original Everquest returns to the game after more than a decade away.
RAVaught
RAVaught
Mar 13, 2013
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A deeper, less biased, and less emotional look at the Free-to-Play model, and what it means to gamers and developers.
RAVaught
RAVaught
Mar 12, 2013
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Why the arms race in games hurts developers and players alike.
RAVaught
RAVaught
Mar 12, 2013